
Where I separated the parts, I made sure to put docking ports on each side so that the parts could be put back together again in space. As it's way more difficult to get to orbit in RSS, I built a complete station on the ground, which included modules for science, habitation, communications and power, and then I broke the station down to parts that could more easily be lifted in to orbit. I've just built my first station in Real Solar System modded KSP. Even the minimum bad movement when undocking or docking can destroy the whole station turning with the wrong SAS settings will release the kraken! turning too fast will make your space station a finger spinner Moving the station forward too fast or with a miscalculation will probably end up on the station out of control In a 50 part station for example, you will face new problems:


Has any on made a thread with step by step instructions on how to make a space station if any one hasn’t can some one do thatĪll depends on size (that’s what she said jaja), The biggest the station, the more planified it must be, for example in a 5 piece station all you need is a electric module, scientific module, crew module and finally a trust module+scape module.įor example this little stations are very good for beginners as if you love up with the orbit you will be able to push the station back in orbit easily with the thrusters and if you need to turn the station the parts will hold up pretty well.
